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Cheating ui freeciv9/26/2023 You don't have to be a programmer to help make the civ1 ruleset or the civ2 ruleset more correct. Changing civ1 or civ2 without being able to test if the original game really was closer to the change than to Freeciv's old hard coded behavior is risky. It is possible to be a Freeciv developer without having access to Civilization and Civilization II. In the case of civ1 and civ2 the correct rule is the rule that is closest to the game it is based on (unless a Freeciv related problem would have it result in a really broken game play).Ī Freeciv developer unhardcoding a rule may not think of checking if a more correct civ1 or civ2 ruleset just became possible. Thinking about, researching and discussing what rule is correct for a given ruleset can be done later. If and how a rule should change is a different concern from how it should be unhardcoded. When a rule moves to the ruleset the rule that used to be hard coded is often added to all the bundled rulesets. It may be possible to exploit the new ruleset flexibility to make the civ1 ruleset and the civ2 ruleset more like the rules of the games they are based on. Note that different forms of governments give different kinds of "free upkeep" bonuses - Despotism, Monarchy, and Communism forgive shield upkeep of 3 units / city.The Freeciv versions currently in development, Freeciv 2.6 and Freeciv 3.0, have moved more rules to the ruleset. That's one nation for anyone to conquer (including you).Īs for AI not paying upkeep, AI has special rules only in level "Cheating" (at least with standard rulesets). The "global resource" AI is not intentional, but just shows weakness of AI - it has stuck to some problem (presumably economical one - it cannot pay for any science and even with 100% tax it must build caravans as much as it can) it's too stupid to work its way out. But, given this scam, I'm not sure that it's worth continuing. Apart from population, where I'm second, I'm miles ahead on the score sheet and number one on most criteria. It seems to me the computer is using this AI as a global resource for all the others - or the AI whose strategy proves the most successful. There is no military defense whatsoever in any of the cities. The population is number one and all that is being produced is caravans and settlers. One of the AIs (located some distance from the human player) is belligerent and at war with all the other AIs. It's like playing chess against a computer opponent, who is not bound by the rules of the game.īluto wrote:Having been recently introduced to some of the finer points of the game (Thanks, edd) - the use of "observe" and "takeover" - I've come across a method that the computer uses to cheat. One city is being charged one shield for one of 3 triremes and nothing for the other 2 and nothing for a settler - all appearing as being supported. Any comments.ĮDIT I also found that the AI are not charged shields for settlers. Having been recently introduced to some of the finer points of the game (Thanks, edd) - the use of "observe" and "takeover" - I've come across a method that the computer uses to cheat.
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